Unity
J101

J101 is a small puzzle game prototype my group made for a University. My contribution to the Project was all the code, animations and sound for the doors, keycards, cameras, radio, TVs, vending machine, elevator and character controller
Dude Wheres My Ship!

Dude Wheres My Ship is a game based around an alien who has crash-landed in the garden of a remote house. To be able to leave the player (alien) must collect all the fuel rods that have been scattered around the house and garden. This was a group project for university. My contribution was the VR implementation, code for the VR Character controller, jetpack, security cameras and gun. This was my first attempt at implementing Virtual Reality to a Unity Project.
VRista

VRista is a prototype for a serious games project my group worked on. The aim was to teach the user how to make certain coffees through the use of Virtual Reality. My contribution to the project was the VR implementation and asset. I also programmed all the interactive objects within the game. After the university project, a fellow student and I decided to try port it over to the Oculus Quest.
Climbing Controller XR

This was a small project I worked on using the new Unity XR toolkit. My aim was to try recreating a climbing mechanic like the one in Zero Calibar Vr. This mechanic allows the player to throw themselves as well as climb up the climbing wall.
Bow and Arrow Tower Defence

This was a prototype project I worked on for university to show the users the difference between playing a desktop game and a VR game. The gameplay is the same but the user gets to experience the different mechanics of the bow and arrow between desktop and Virtual reality and how when using virtual reality your actions become the characters actions.